TRUINJECT™ is a learning platform that helps practitioners learn how to inject so they can achieve personal and professional goals. Through individual, corporate and academic subscriptions, members have access to our game changing 'Kate' Platform and our TRUINJECT™ video library of engaging, top-quality courses taught by recognized physician experts.

Dr. Jason Bloom, Facial Plastic Surgeon

Dr. Jason Bloom, Facial Plastic Surgeon


The TRUINJECT™ Platform consists of three integrated components: an anatomical model called 'Kate', a smart syringe and a comprehensive analytical software application with built-in 3D anatomy that communicates via Bluetooth for real-time injection feedback.

  • iOS APP: Using an iPad Pro, physicians, nurses and academic institutions can utilize our intuitive interface with built-in 3D anatomy that communicates with ‘Kate’ and our bluetooth smart syringe. Our app tracks the injection, delivers instant feedback and visualizations while providing ongoing reporting about techniques and progress through our cloud-based technology.

TRUINJECT™ offers the most advanced technology for teaching and understanding anatomy.  I personally am passionate about teaching anatomy and the importance this makes regarding patient safety with injectables. 
— Dr. Susan Weinkle, Dermatologist, Florida


The TRUINJECT™ iOS application consists of comprehensive analytical software with built-in 3D anatomy that can be used with our game controller.

  • As a player, you will have to clear each level with a successful injection.

About Gaming:

Researchers at Stanford University School of Medicine have assessed that medical-based games are quickly becoming favorites by medical students. In a survey of 434 residency program directors, more than 90% support the use of games in residency education, with more than half supporting quiz-based exercises to supplement learning. 

According to a 2015 Pew Research Center survey, 49 percent of American adults play video games. Many students come to medical school with an affinity for games, Kambria H. Evans said, adding that there is room to further develop gaming in medical education. “There is such an opportunity here because the interest is already there,” said Evans, director of education and quality improvement at Stanford. 

David Endicott, COO of Alcon

David Endicott, COO of Alcon

There is tremendous potential in games and game mechanics to improve educational outcomes, in terms of improving clinicians’ knowledge and their practice patterns, as well as the health outcomes of their patients. Support from medical leaders to promote investigation in this area would be a tremendous asset for the development of the field.
— B. Price Kerfoot, MD, EdM, Associate Professor of Surgery at Harvard Medical School

Augmented Reality

With Microsoft’s HoloLens AR Headset, app users are able to see everything from muscles to the tiniest veins before their eyes on a dynamic holographic model. We believe it will revolutionize medical education, as students will be able to see the human body in 3D instead of the usual working method: black-and-white pictures and written descriptions in books. With our revolutionary software in conjunction with Kate, learning how to inject or treat your patient will never be the same.

About Augmented Reality:

As data access and information processing technologies are already on an advanced level, the next step is to bring significant, even life-saving information into the doctors’ field of vision. For example, if there is a complication due to an injection, there might be very little time for checking the patient. So, instead of searching among papers or calling peers to assist, the physician or nurse could see the relevant data on his/her AR screen in seconds. Yet, not only data but also other types of medical information, such as the location of the veins or organs might be projected onto the environment helping physicians and nurses doing their job.


A smart dosing syringe. Revolutionary technology for live injections that takes technology from the 1920's and brings it forward to the 2020's.

Launching in 2020.